#3D TEXT MODEL SOFTWARE#
For greatest control of the how the texture is placed, you can use a design / animation software like Autodesk®, Maya®, or 3DS Max™. The overall process for applying a texture onto a 3D mesh involves mapping the texture (image, logo, decal etc.) directly onto the mesh before printing. It is the software that applies these complex affects, saving time and effort and enabling otherwise impossible levels of detail and imaging.īelow we will explain how both design techniques work. The benefit of applying a texture or bump / displacement map directly onto a CAD model is that you can utilize existing graphics and images, making dramatic changes to the surface geometry without having to model any complex surfaces by hand. Rendered part with bump map converted into a displacement 3D printers can use displacement to imitate complex materials and finishes like leather, wood, stone. In 3D printing, we can further leverage this bump map by turning it into a displacement map that does alter the surface geometry of the part, resulting in a part that mimics the original, not just in terms of appearance, but in actual topography. Displacement translates the bump map’s simulation of these features into their actual surface shape.Rendered part with a bump map applied allowing the light to interact with the part This typically results in a part that looks very realistic from a distance, but a closeup look at an acute angle reveals that the model geometry is flat. A bump map, for example, is used in animation to provide instructions to the computer rendering engine about how the object should interact with the light.This technique also uses an image texture to achieve a certain colour or photorealistic effect (as above), but it can also include image textures that control other aspects of the model such as surface height, reflectiveness, roughness etc.We will be using the word “texture” a lot, so it is important to keep in mind that we are referring to an image or graphic and not necessarily a surface finish.Ģ) Bump and displacement mapping: Fully mimicking real-world materials in terms of both colour and physical touch When these elements are applied to a model they are referred to as an image texture.The advanced design techniques mentioned above can be divided into two sub-groups:ġ) Image textures: Where graphics such as logos, text, images, and barcodes can be applied Now lets look at some of these concepts in more detail: Step 1: Exploring the enhanced design capabilities of the J750/J735.įirst lets take a look at a what a texture is and some of the main types that can be applied to models for 3D Printing.
#3D TEXT MODEL HOW TO#
In future tutorials we will investigate how to quickly use these tools to achieve fantastic realistic parts. This tutorial will explain the theory behind how these effects are applied. It can also produce models with surface finishes that mimic various materials, such as leather and wood. In our previous tutorials, we discussed applying colour to 3D printed models.īut the Stratasys J750™ and J735™ also have more advanced capabilities, including the ability to create photorealistic lifelike product models incorporating company logos, detailed text, and graphic elements.